Decentre Studio  /  v1  /  Windows

Closingthe Loop

A local-first creative OS for images and video.

Get notified on Steam See it work Core is free · runs on your GPU
The Decentre Studio archive: a dense grid of generated images organised by week and tag
1,060assets indexed 450untagged
All 1060 Untagged 450 black and white 70 cyberpunk 60 decentre 128 fantasy 16 gothic 33 kitsune 40 knight 24 red warrior 31 royal 9 surreal 66
01 / CORE

Your media
workspace

Ingest, organise, prepare.

Core ingests images and video, extracts metadata, tags and captions with the agent, and keeps a searchable record of your assets for both creative work and training.

Everything downstream reads from the same library. You are never hunting for the file you made last week.

Core / Gallery Core gallery view showing ingested images and video with thumbnails and durations
02 / DSPAINT

Pixel and
latent, one
place

High-resolution painting with a generative brush engine.

DSPaint combines a traditional layered raster editor with a latent painting mode that uses diffusion to generate brush strokes, giving more variety and control in digital work.

Layers, masks, adjustments and transforms behave the way you expect. The generative part sits inside that, not bolted on beside it.

DSPaint / Canvas DSPaint canvas with brush controls, adjustment sliders, masks and layers
03 / THE LOOP

Text, image,
edit, repeat

Every output becomes new input.

Type a prompt, generate an image, refine it in DSPaint, and send regions back through the model as needed. Decentre is built around this iterative loop rather than one-off renders.

Ingest, structure, train, generate, refine, re-ingest. Nothing has to leave your system for that cycle to close.

Batch / Dataset Dataset batch step showing imported images ready for captioning and training
Prompt and generation panel with a strip of generated variants

Built as a foundation, not a single tool

Day 0 focuses on Core and DSPaint as the base layer. The architecture is designed so additional modules can plug into the same workspace without changing how you already work. That is also why Core is free.

At launch

Core

Ingest, gallery, archive, captioning, tagging, export and dataset preparation.

At launch

DSPaint

Layered raster editing with a latent brush engine, local or cloud generation.

Next

DSMotion

Video timelines and editing, bringing the same assets into motion work.

Next

DSVector

Vector layouts for storyboards, UI elements and diagrams.

Coming to Steam

Decentre Studio generates on your own GPU, and Steam is where the machines that can do that already live. One email when it goes live. Nothing else, ever.

PlatformWindows 10 / 11
GPUNVIDIA CUDA recommended
FallbackCPU supported
CoreFree
DSPaintOne-time purchase
Local generationUnlimited
CloudOptional, per job